TodoQuest app icon
TodoQuest · 투두퀘스트 · iOS · by Codeful
In development · Last updated 2026-05-18

Less nagging. More independence.

TodoQuest turns daily routines into a real-world quest game for kids ages 7-9 — the kind of game your kid will actually open at 7 a.m.

“스스로 하는 아이.”— The Korean parenting frame we built around
Coming soon to the App Store
Meet the cast

Six tiny companions across the day.

Chippy character
Chippy

Quest companion · cheers when you clear today

Lumi character
Lumi

Morning waker · waves at the day start

Nibo character
Nibo

Wins recap host · claps for the Sunday review

Pora character
Pora

Shopkeeper · runs the reward shop

Bibi character
Bibi

Messenger · delivers parent notes, never harsh

Lilo character
Lilo

Timer · counts down focus missions

Pick your hero

Six kids to play as.

Your kid picks one. The character cheers on every quest cleared and dances on the Sunday wins recap.

Min standingMin celebrating
Min
Haru standingHaru celebrating
Haru
Ari standingAri celebrating
Ari
Soi standingSoi celebrating
Soi
Taeyang standingTaeyang celebrating
Taeyang
Byeoli standingByeoli celebrating
Byeoli

What TodoQuest is, in one paragraph

TodoQuest is an iOS family app for parents of kids ages 7-9. Daily routines (homework, brushing teeth, packing for school) become quest cards your kid clears for coins; coins buy real-world rewards you define — screen time, ice cream Friday, library trip. There are no penalties, no reject button, no daily approval queue. At higher Trust Tiers your kid can add their own missions and propose their own rewards. Korean and English are both first-class. Free with 1 kid and 5 missions; Premium is ₩4,900/month, ₩39,000/year, or ₩89,000 lifetime. Made by Codeful in Hanam, Korea. Support: support@vibeland.app.

Why TodoQuest

For parents

Under 5 seconds a day

Create a mission once — your kid does it — the coin lands automatically. No daily approval queue. No grading. Sunday evening, one tap to see the wins.

For kids

A real game, not a chart

DAILY QUEST cards with art. +EXP, STREAK counter, level-up moments. The game frame a 7-9 year old will actually open at 7 a.m.

Trust by design

No penalties. No reject button.

Coins are never taken back. The choices are "Nice" or "Show me more" — never "Failed". Penalties damage self-confidence more than they prevent gaming.

Autonomy that grows

Sprout → Sturdy → Trusted Star

Trust Tiers unlock more agency. Higher tiers add their own quests and propose their own rewards — the first taste of "I decided this" instead of "Mom told me".

Daily quests

Quest cards your kid actually opens.

Each card is one routine — brushing teeth, reading, the school bag. Tap to clear, coin lands. No grading, no waiting for approval.

Brush teeth mission icon
Brush teeth
TAP

Every morning · 7:30

+10EXP
Homework mission icon
Homework
PHOTO

After school

+20EXP
10-min stretch mission icon
10-min stretch
TIMER

Anytime

+15EXP
Read 15 minutes mission icon
Read 15 minutes
TIMER

Before bed

+15EXP
Pack school bag mission icon
Pack school bag
TAP

Night before

+10EXP
Family time mission icon
Family time
TAP

Sunday · weekly

+25EXP
Reward shop

You stock the shelves.

Real-world things you actually want to give your kid — bubble tea, family movie pick, an amusement-park Saturday. The price is whatever motivates them.

Bubble tea reward icon
Bubble tea
Friday treat
80coin
Fried chicken reward icon
Fried chicken
Family night
150coin
Theme park trip reward icon
Theme park trip
Big save
600coin
Art supply set reward icon
Art supply set
Mid save
250coin
Cake slice reward icon
Cake slice
Quick win
70coin
Plushie reward icon
Plushie
Mid save
200coin
Movie pick reward icon
Movie pick
Weekend
120coin
Board game night reward icon
Board game night
Family
90coin
The loop

Quest → Coin → Shop → Reward.

Four beats. The kid never waits for you. The economy can't inflate past the rewards you set.

  1. Quest

    Mission card with art and a +N coin payout.

  2. Coin

    Lands the moment the kid taps. No parent gate.

  3. Shop

    You stock the shelves with real rewards.

  4. Reward

    Kid spends, you honor. IOU tracker keeps it honest.

Autonomy growth

Sprout → Sturdy → Trusted Star.

Trust Tiers are TodoQuest's autonomy-growth metaphor. Each tier unlocks more agency for your kid — proposing rewards, adding their own quests, eventually auto-confirming their own requests.

Tier 1

Sprout· 새싹

Start here

Self-report quests, instant coin

Tier 2

Sturdy· 튼튼이

14-day streak or 5 photo wins

Propose your own rewards

Tier 3

Trusted Star· 신뢰의 별

30-day streak or 20 photo wins

Auto-approve rewards after 3 h

Bibi the messenger NPC delivering a friendly noteWhat we removed on purpose

No penalties. No reject button. No coin clawback.

7-9 year olds are still building self-confidence. A penalty mechanic damages that more than it prevents gaming. The choices are Nice or Show me more — never "Failed". Photos that don't convince the parent become a friendly note from Bibi, not a reversed transaction. The Sunday wins recap is a recap of wins, not a verdict.

Compared to

How TodoQuest sits next to everyone else.

AppWhat they doHow TodoQuest differs
TodoMate (KR)Adult productivity / planner — MZ-targetedTodoQuest is kid-targeted (ages 7-9) with a game frame; the parent is the buyer
칭찬스티커 (KR)Solo-dev sticker chartTodoQuest adds a coin economy, multi-admin family, and trust-based autonomy growth
굿잡 / AI 칭찬 (KR)AI praise stickers + diaryTodoQuest does not use AI on kid content; Trust Tier is the autonomy engine instead
아이쿠카 (KR)Kids debit card / allowance fintechTodoQuest is not fintech — coins are local, rewards are real-world things you stock
Joon (US)Virtual pet you feed with choresJoon's retention drops at week 3 when the pet bores; TodoQuest anchors on real rewards
Greenlight (US)Allowance + debit card for kidsTodoQuest stays family-internal; no banking, no card, no fee model
Habitica (Global)RPG habit tracker for adults / teensTodoQuest is parent-managed for 7-9 year olds; missions you author, rewards you set
Pricing

Start free. Lifetime once.

All payments handled by Apple StoreKit. Cancel anytime in iOS Settings → Apple ID → Subscriptions. Refunds via Apple at reportaproblem.apple.com.

Free
₩0
Try the whole loop
  • 1 kid
  • 5 daily missions
  • 8 rewards
  • Basic celebrations
  • Streak freeze 1×/week
Monthly
₩4,900
Per month, cancel anytime
  • Up to 3 kids
  • Unlimited missions & rewards
  • Seasonal mission packs
  • KR reward templates
  • Weekly insights
  • 12+ celebrations
Best value
Yearly
₩39,000
~34% off the monthly price
  • Everything in Monthly
  • One billing per year
  • Best for families that stick with it
Lifetime
₩89,000
One-time, permanent
  • Everything in Yearly
  • No subscription ever
  • Survives Apple ID transfers
Frequently asked

Quick answers

What is TodoQuest?

An iOS family app for parents of kids ages 7-9. Daily routines become quest cards your kid clears for coins; coins buy real-world rewards you define.

How is this different from a chore chart?

Game framing, trust-based design (no penalties, no reject button), and real autonomy growth via Trust Tiers — at higher tiers the kid adds their own missions and proposes their own rewards.

Will my kid game the system?

They might, sometimes. We designed for this: kid-created missions are tier-gated daily caps (2/3/5) and earn fixed small coins (+3 to +5). Reward proposals require your one-tap confirmation.

Is photo proof required?

No. It is per-mission opt-in, off by default. When on, photos live only in your family iCloud and auto-delete after 30 days. The kid never waits for parent review — coins land at tap.

Multi-kid? Grandparents?

Up to 5 admins (parents, grandparents, spouse) and 3 kids per family. iCloud Family-Share-style sync. Kids do not need their own accounts.

Languages

Korean and English, both first-class. All UI, notifications, and tier names ship in both.

Privacy

No ads, no tracking, no third-party data sharing. Family data lives only in your iCloud. Photos auto-delete after 30 days. COPPA and Korea PIPA-aligned.

Pricing

Free covers 1 kid / 5 missions / 8 rewards. Premium unlocks 3 kids, unlimited missions, KR reward templates, seasonal packs, weekly insights. ₩4,900/mo · ₩39,000/yr · ₩89,000 lifetime.

Platform

iOS 18 or later. iPhone and iPad universal. Built in Korea by Codeful.