Quest companion · cheers when you clear today
Less nagging. More independence.
TodoQuest turns daily routines into a real-world quest game for kids ages 7-9 — the kind of game your kid will actually open at 7 a.m.
“스스로 하는 아이.”— The Korean parenting frame we built around
Six tiny companions across the day.
Morning waker · waves at the day start
Wins recap host · claps for the Sunday review
Shopkeeper · runs the reward shop
Messenger · delivers parent notes, never harsh
Timer · counts down focus missions
Six kids to play as.
Your kid picks one. The character cheers on every quest cleared and dances on the Sunday wins recap.
What TodoQuest is, in one paragraph
TodoQuest is an iOS family app for parents of kids ages 7-9. Daily routines (homework, brushing teeth, packing for school) become quest cards your kid clears for coins; coins buy real-world rewards you define — screen time, ice cream Friday, library trip. There are no penalties, no reject button, no daily approval queue. At higher Trust Tiers your kid can add their own missions and propose their own rewards. Korean and English are both first-class. Free with 1 kid and 5 missions; Premium is ₩4,900/month, ₩39,000/year, or ₩89,000 lifetime. Made by Codeful in Hanam, Korea. Support: support@vibeland.app.
Why TodoQuest
Under 5 seconds a day
Create a mission once — your kid does it — the coin lands automatically. No daily approval queue. No grading. Sunday evening, one tap to see the wins.
A real game, not a chart
DAILY QUEST cards with art. +EXP, STREAK counter, level-up moments. The game frame a 7-9 year old will actually open at 7 a.m.
No penalties. No reject button.
Coins are never taken back. The choices are "Nice" or "Show me more" — never "Failed". Penalties damage self-confidence more than they prevent gaming.
Sprout → Sturdy → Trusted Star
Trust Tiers unlock more agency. Higher tiers add their own quests and propose their own rewards — the first taste of "I decided this" instead of "Mom told me".
Quest cards your kid actually opens.
Each card is one routine — brushing teeth, reading, the school bag. Tap to clear, coin lands. No grading, no waiting for approval.
Every morning · 7:30
After school
Anytime
Before bed
Night before
Sunday · weekly
You stock the shelves.
Real-world things you actually want to give your kid — bubble tea, family movie pick, an amusement-park Saturday. The price is whatever motivates them.
Quest → Coin → Shop → Reward.
Four beats. The kid never waits for you. The economy can't inflate past the rewards you set.
Quest
Mission card with art and a +N coin payout.
Coin
Lands the moment the kid taps. No parent gate.
Shop
You stock the shelves with real rewards.
Reward
Kid spends, you honor. IOU tracker keeps it honest.
Sprout → Sturdy → Trusted Star.
Trust Tiers are TodoQuest's autonomy-growth metaphor. Each tier unlocks more agency for your kid — proposing rewards, adding their own quests, eventually auto-confirming their own requests.
Sprout· 새싹
Start here
Self-report quests, instant coin
Sturdy· 튼튼이
14-day streak or 5 photo wins
Propose your own rewards
Trusted Star· 신뢰의 별
30-day streak or 20 photo wins
Auto-approve rewards after 3 h
No penalties. No reject button. No coin clawback.
7-9 year olds are still building self-confidence. A penalty mechanic damages that more than it prevents gaming. The choices are Nice or Show me more — never "Failed". Photos that don't convince the parent become a friendly note from Bibi, not a reversed transaction. The Sunday wins recap is a recap of wins, not a verdict.
How TodoQuest sits next to everyone else.
Start free. Lifetime once.
All payments handled by Apple StoreKit. Cancel anytime in iOS Settings → Apple ID → Subscriptions. Refunds via Apple at reportaproblem.apple.com.
- 1 kid
- 5 daily missions
- 8 rewards
- Basic celebrations
- Streak freeze 1×/week
- Up to 3 kids
- Unlimited missions & rewards
- Seasonal mission packs
- KR reward templates
- Weekly insights
- 12+ celebrations
- Everything in Monthly
- One billing per year
- Best for families that stick with it
- Everything in Yearly
- No subscription ever
- Survives Apple ID transfers
Quick answers
What is TodoQuest?
An iOS family app for parents of kids ages 7-9. Daily routines become quest cards your kid clears for coins; coins buy real-world rewards you define.
How is this different from a chore chart?
Game framing, trust-based design (no penalties, no reject button), and real autonomy growth via Trust Tiers — at higher tiers the kid adds their own missions and proposes their own rewards.
Will my kid game the system?
They might, sometimes. We designed for this: kid-created missions are tier-gated daily caps (2/3/5) and earn fixed small coins (+3 to +5). Reward proposals require your one-tap confirmation.
Is photo proof required?
No. It is per-mission opt-in, off by default. When on, photos live only in your family iCloud and auto-delete after 30 days. The kid never waits for parent review — coins land at tap.
Multi-kid? Grandparents?
Up to 5 admins (parents, grandparents, spouse) and 3 kids per family. iCloud Family-Share-style sync. Kids do not need their own accounts.
Languages
Korean and English, both first-class. All UI, notifications, and tier names ship in both.
Privacy
No ads, no tracking, no third-party data sharing. Family data lives only in your iCloud. Photos auto-delete after 30 days. COPPA and Korea PIPA-aligned.
Pricing
Free covers 1 kid / 5 missions / 8 rewards. Premium unlocks 3 kids, unlimited missions, KR reward templates, seasonal packs, weekly insights. ₩4,900/mo · ₩39,000/yr · ₩89,000 lifetime.
Platform
iOS 18 or later. iPhone and iPad universal. Built in Korea by Codeful.